Rise Again : Rise Again « Bags, Spells & Wishes » Major Update has been released!
Rise Again "Bags, Spells & Wishes" Major Update has been released!
Rise Again
Early Access Major Update 1 | « NEW GAME REQUIRED! »
Bags, Spells & Wishes
Inventory, Bags, Belts, Poison & Psychic damage types, new Spells, new Fairys Wishes and new Enemy Types…
Note: Due to new Inventory System, changes to the Progression System, and updates to Abilities (Spells) and their Input System, NEW GAME REQUIRED !
Inventory, Bags & Belts

As announced in the
"Community Update #12: Inventory & Equipment"
, the Inventory System has now been added to Rise Again.
We can now purchase Bags to carry more items with them, and equip Belts to increase the number of consumables (such as elixirs, scrolls, etc.) that can be used during combat.
New Spells & Fairys Wishes

New Damage Types have been added. Now not only rogues or traps can poison you, you can also deal Poison Damage to them. In addition, you now have a better understanding of how creatures’ minds work. You can effect their mind and deal Psychic Damage.
Along with these, new cast types have been added. Besides « Instant », « Charged » and « Channeling » cast types are now available.
The number of Fairy’s Wish (Conditional Passive Abilities) has increased. You can now create better synergy with your abilities.
New Enemy Types

We’ve recently discovered several new Fungus, Beasts, and Shades lurking deep within the Underworld.
Those that attack by spinning around themselves, those that pierce with spines, those that blind with their mist, and those that disappear and reappear elsewhere are with you in this update….
Release Notes Rise Again v0.11.0-earlyaccess+260626 | New Game Required
Overall (From <a class="bb_link" href="
https://store.steampowered.com/news/app/2345170/view/608676906483581620
» target= »_blank » rel= » »>v0.10.0-earlyaccess+251128 to Current Version ) features of Rise Again!
Includes
Unstable updates.
In this version, we will be able to manage Items & Inventory, casting new Active & Passive Spells and fighting aganst new Enemies…

Note: Due to new Inventory System, changes to the Progression System, and updates to Abilities (Spells) and their Input System, New Game Required !
Highlights
• Gameplay: 12 New Fairys Wish added! Available Fairys Wish Count in the Current Version: 21
• Gameplay: 4 New Enemy Types added! Available Enemy Type Count in the Current Version: 17
• Gameplay: New Status Effects & Damage Types (Poison, Psychic) added!
• Gameplay: New Spellcasting / Ability Input Managements (Charged, Channeling) implemented!
• Gameplay: 12 New Spells added! Available Spell Count in the Current Version: 38
• Gameplay [Refactor]: Some Ability Animation Blending managements refactored!
• Core [Refactor]: Abilities (Melee / Weapon, Dash, Spells etc.) and Ability Inputs refactored!
• Inventory: Inventory (Bag & Equipment) System added!
• User Interface: Stats Menu (UI) changed to Inventory (Bag & Equipment) Menu added!
• Progression: Belt Gameplay Element added! 1, 2, 3, 4 (or D-pad) specific Belt (Consume) slot added!
• Progression: Inventory / Equipment Container Base (Meta Progressions) upgrades added!
• Inventory: Ration, Ink, Whetstone changed from Stats to Items!
• Progression [Refactor]: Progression (Advancement) System refactored!
• Control [Refactor]: Input based Abilities (Weapon & Consume (Pocket)) moved to Item based Abilities!
• Collectible [Refactor]: Drop Item and their Datas, Behaviors refactored!
• User Interface [Refactor]: Aspect, Essay, etc. Button and Data managements updated / refactored!
• Core [Refactor]: Data & Asset Management System refactored!
Gameplay
• Gameplay: 2 Fairys Wish (Reflective Strike & Deflective Shield) removed!
• Gameplay: Fog of Nightmare Damage Type changed to Psychic Damage!
• Visual: Spell (Page) Selection UI updated!
• Gameplay: Environmental Effect Volumes (Environmental Hazards) updated! Now, the effect (E.g. Burn) increases stack periodically (depending on the time interval)!
• Control: Gamepad Vibration adjusted! ¹
• Visual: Ration, Ink, Whetstone icons changed!
• Visual: Acquired, Identified Notifications updated!
• Visual: Level up Particle updated!
Balance
• Evil Eye Deathray Enemy Unit Spawn Rate reduced!
• Acquirability (Drop Requirements) & Identifiability (Usability Cost) Datas updated!
• Damage, Cooldown & Properties (Radius, Projectile Count like Ability Properties) Datas updated!
• Enemy Unit Spawn Rate Datas updated!
Fixes
• Troll Warlord Boss stuck on Axe Volley ability fixed!
• DoTs (E.g. Burn) defeats enemy multiple time (gives multiple experience) issue fixed!
• Scout, Base Map placements updated and some Dialogues fixed!
• Double Bless Effect issue fixed!
Game Contents Rise Again v0.11.0-earlyaccess+260626 and older…
Gameplay Element Amount Aspect (Playstyle) 4 Training (Attribute / Upgradable Stat) 7 Gemstone (Affix / Passive Effect Container) 6 Affix (Passive Effect) 21 Essay (Conditional Effect) 21 Spell (Active Ability) 38 Weapon (Active Ability) 4 Fairys Wish (Passive Ability) 21 Consumable* (Single-use Ability & Effect) 17 Bless (Special Effect) 2 Enemy Type (Unit) 17 Boss / Mini Boss 4
*Consumable is a type of item that includes Potions & Scrolls.
Check out the
