Cursemark

Cursemark : Patch Notes – 6/14/2026

Patch Notes – 6/14/2026

Bugs

– Attempt fix at game crashing on launch due to weird USB peripherals

– Fixed projectile seeking vs a single enemy

– Fixed many cases where enemies were being knocked out of a level

– Blood Shard key wont be lost on leaving the level anymore

– Fixed loading into the void after completing the demo

– Fixed geometry in Sedgepool

– Fixed layering in The Fingers

– Fixed missing features in level info

– Fixed emitter on Curse Brambles in exits

– Fused Runes should show their upgrade correctly now

Balance

– Increase Vespula damage and Seeking strength

– Reduce Essence costs in Ashford Town. Add a Well too

– Replaced Talisman Forge with Runic Forge in Shrine of Death, Sorrows Gap, Spire of Ghen,

– Replaced Runic Forge with Talisman Forge in Cascadia, Sedgepool

– Lower exploding barrel damage

Misc.

– Curserot Chapel shows tutorial prompt if you leave and reenter

– Enemy projectiles are now blocked by world objects

– Removed collision on walls left and right of the statue of Valoria

– Low health screen frame now shows based on max possible health (corruption wont keep it up always)

– Increase size of Forge and Smelter interact space

– Hovering the level name on the right of the HUD shows the current levels info and features

– Change « Sword » language to « Weapon »