A Game About Feeding A Black Hole

A Game About Feeding A Black Hole : New Roguelike Game Mode – Patch 1.6.0

New Roguelike Game Mode – Patch 1.6.0

Thank you!

I hope you’re having a wonderful start to your May! We recently hit 200,000 players… a number that I truly can’t even imagine. This game has changed my life and will allow me to keep making games and following my passions. A black hole sized thank you to everyone who has played our game, left a review, and shared it with a friend or two.

If you haven’t already please leave us a Steam review, it really helps us a lot!

Roguelike Mode:

This patch has been a long time coming and we’re excited to announce that Roguelike Mode is now live!

Thank you to everyone who helped us test the various prototypes, shared feedback, and reported bugs. This is by far the most unique game mode we’ve released today and required a lot of changes under the hood as well as net new development for the user interface.

This mode takes about 20 min to win, but we think it will take you a few tries so hopefully this at least another hour or 2 of fun for you (if not more). Please let us know if you have any more ideas.

You beat this mode by simply growing the Black Hole 20 times. Each time you grow the black hole you’ll be taken to an upgrade screen where you get to pick 1 of 3 randomly generated upgrades. Each time you grow the Black Hole you’ll need to feed it more! And yes.. there’s endless mode once you beat the mode.

Let us know what you think of this mode, we had a few constraints based on the core of how this game works and we’re pretty proud of what we cooked up.

New Custom Music:

I’ve always dreamed of having a composer create custom music for my games, but as a self funded indie game dev I never had the budget. Until now! With the success of this game I’ve been able to commission a new soundtrack for Black Hole. We tried our best to keep the vibes of the previous music while also leaning into the style of our composer. I’m incredibly happy with the results and I’d highly encourage any game dev’s to reach out to Dexter to commission some music.

Our Composer:

Hey! I’m Dexter, I am an Australian jazz saxophonist, music producer and soundtrack composer. I have been making music for most of my life and I specialize in Jazz (obviously!), Hip hop Production, and Ambient Soundtrack Design. 

If you would like to get in contact / work with me, please feel free to send me a message via the Discord server or you can write me an email at

https://Dexterbellmusic@gmail.com

. My other contact details can also be found in the portfolio link.

I hope you enjoy this soundtrack as much as I enjoyed creating it! It was a pleasure to work with these outstanding game developers.

 You can find my

portfolio here

Patch Notes:

• Added a new game mode “Roguelike Mode”Grow the Black Hole. Choose 1 of 3 random upgrades. Repeat. Game over if you fail to grow the Black Hole in time.This mode takes about 20 min to win, but we think it will take you a few tries so hopefully this at least another hour or 2 of fun for youLet us know what you think of this mode, we had a few constraints based on the core of how this game works and we’re pretty proud of what we cooked up.New achievement for beating this modeAdded a custom upgrades screen to show a choice of threeYou can re-roll a choice once per upgrade screenAdded a stats panel to show you the current statsReworked all the effects in the game so they can be applied to AsteroidsFor this mode, when the timer runs out there is now a bit of grace period to allow any remaining matter to flow into the Black HoleAdded rarity labels/colors to show if you have a low, medium, or high rolled value. Thematically this is normal, rare, and epic. But functionally they all have the same chance of spawning
• New Music!We commission a composer to re-score the soundtracksI’ve always wanted custom music in my games and with the success of this gameAdded Dexter to the new credits screen as well as the game over screen
• Added a new Credits screen to the main menu
• Visually updated the the upgrade screen so the nodes and lines will pop in starting at the center, functionally nothing has changes, but I think this look way more satisfying
• Fixed a bug where nodes on the tree were getting duplicated when loading a save file. Functionally nothing changes but this should lower memory costs slightly