Monsters are Coming! Rock & Road : Patch 1.3.6.0
Patch 1.3.6.0
Hello Heroes!
Thank you so much for the amazing reception to the DLC patch. We put a lot of QA and care into this update before release, but with a patch this big, a few issues can still slip through once thousands of Heroes start pushing the game in every direction.
We’re closely following your reports and are already working through every problem you’ve brought to us. This hotfix is a first step to clean things up and make your runs smoother.
Thanks again for playing, reporting, and supporting the game.
🎯 Achievements
Fixed a duplicate achievement:
“Reach the Ark with 10 different Townhalls” → now correctly set to 5 different Townhalls
🐛 Bug Fixes & Improvements
🧱 Gameplay & Systems
Fixed an issue where the game could softlock after disabling all Relics and returning to the Main Menu
Fixed Mobile Tower disappearing near Shelter gates
Fixed an exploit allowing the Hero to leave the playable area on Road of Clovers
Fixed Fire Aura attack speed upgrades not working properly
Fixed Risky Draw and Backfire challenges being selectable while Corruption is disabled
Fixed Mule trail damage being higher than intended
Fixed enemy knockback direction being incorrect (based on Hero facing)
Fixed street length calculation issues
Fixed Rampart streets not counting toward Civilians at Arms unlock
Fixed Lootbag pathfinding issues
Fixed BigBloatoad linking outside playable area
Fixed moving tower walls spawning incorrectly at high Corruption
🧠 Monsters
Fixed some bosses T-posing while moving
Fixed enemies spawning incorrectly when Corruption = 0
🏙️ Level & Environment
Fixed City getting stuck on bridges (Road of Sands)
Fixed collision issues (Hero entering rocks, gaps in level geometry)
Fixed windmill blades floating after destruction
Fixed invisible broken Ramparts on the grid
🎮 Controls & UX
Fixed Inspect City shortcut not working
Fixed music navigation issue in Audio Settings
Fixed input loss in Main Menu leading to potential softlock
Fixed issue where Exit during Mobile Tower placement grants XP
Fixed ability to enter banning mode during Mobile Tower placement
🖥️ UI & Visuals
Fixed incorrect biome background in selection screen
Fixed End Stats displaying incorrect enemy kill count
Fixed incorrect values in Explosion Family bonus
Fixed missing UI feedback for:
Fire damage scaling
Minion bonus scaling
XP bonus description
Great Dragon scaling
Fixed Golden Dragon unclear transformation description
Fixed Leprechaun “Luck” text color inconsistency
Fixed inconsistent Compass rewards display
Fixed Hero X-Ray silhouette not appearing on some assets
Fixed missing UI info when breaking Family links
🎵 Audio
Added missing Road of Clovers music to Custom Music settings
⚡ Performance
Improved performance on Road of Ice
⚖️ Balancing Changes
🔫 Coin Handcannon
Special bullets now match standard stats:
Damage: 55 → 35
Knockback: 1.5 → 1
Delay between multi-projectiles increased:
0.25s → 0.4s
Max special bullet stock reduced:
50 → 20
⚔️ Weapon Upgrades
Damage upgrades adjusted:
25% / 40% / 60%
🗿 Buildings
Golden Idol rarity changed to Rare
