Sanguine : Sanguine – Patch 1.7
Sanguine – Patch 1.7
This update significantly expands the world of Craven Oaks, introduces new systems, and pushes Kris deeper into the outbreak.
⚠️ Important – New Save Required
Due to the scale of changes in this update — including new systems, reworked progression, and major world updates — existing save files are no longer compatible .
We understand this isn’t ideal, but these changes were necessary to improve the overall experience and stability of Sanguine moving forward. This update significantly expands content and systems, and a fresh start will ensure everything functions as intended.
🎉 ACT 2 Launch Special – 25% Off
To celebrate the launch of Act 2, Sanguine will be 25% off for the weekend.
• Starts: Fri, Apr 17 – 7 AM PDT (9 AM CDT)
• Ends: Mon, Apr 20 – 7 AM PDT (9 AM CDT)
If you’ve been waiting to step into Craven Oaks, now’s the perfect time!
New Locations & World Expansion
All of Kris’s Act 2 content is now available:
• Mobile Homes
• Maintenance Building
• 2nd Street
• Sewers (Fully Completed)
• VHS Shop
• AlTran Parking Lot
Each area introduces new exploration, encounters, puzzles, and environmental storytelling.
• 190+ new Points of Interest (POIs) added across all maps
• No prompts — if something stands out, try to interact with it
These expand:
• Kris’s internal thoughts
• Environmental storytelling
• The history of Craven Oaks
New secrets, items, and interactions are scattered throughout the world.
Combat, Enemies & Encounters
• New Boss Fight
• New enemy textures and visual upgrades
• New enemy death effects (most enemies now disintegrate on death)
• Rebalanced Mutated Corpse Blood health and spawn placements
New environmental threats:
• Enemy landmines
• Explosive barrels
Enemy mines currently cannot be disarmed — a new ACT 3 tool will allow harvesting materials from them.
Blood Shop & Offer Statue Rework
A brand-new progression system has been introduced.
Blood Shop
• Located in the Mobile Homes
• Central hub for Character Upgrades and Weapon Upgrades
Offer Statues (Major Rework)
Statues now:
• Unlock permanent shop upgrades
• Tie directly into long-term progression
• Fix multiple legacy issues
How it works:
• Light the statue → choose ONE instant reward
• Lighting a statue unlocks two permanent upgrades in the Blood Shop
Statue Choices:
• Restoration – Heal with bandages
• Ammunition – Ammo tier (location-based)
• Recall – Teleport to the shop
• Greed – Free reward… but enemies spawn
Once used, the statue is consumed.
Journal & Tracking Overhaul
• Fully refreshed Journal (Can now be toggled with keyboard J / controller RS-in)
• The Journal tracks:TasksCrafting combinationsNewspapersTapes
• Improved clarity and progression tracking
• Visual polish and UI improvements
• Journal now visually degrades over time
• Added recipe tracking (logged after first discovery)
• Multiple bug fixes for saving/tracking
Shop Radio – Collectible Music
Inside the Blood Shop you’ll find the:
• Interactive Radio system
• Play collectible cassette tapes found in the world
Launch includes:
• 6 unique tracks
• Multiple genres
• Progress tracked in Journal
Adds atmosphere and downtime between encounters, completely opt-in.
Gameplay & Systems Updates
• Key items now appear on the map once discovered
• First-time pickup prompts improvedOnce an repetitive item (such as ammo or heals) has been picked up once, it will no longer show the splash screen on subsequent pickups
• Controller UI legends added across puzzles
• New tutorial documents added and updated
Additional systems updates:
• Storage capacity increased 25 → 30
• New “Talk” interaction icon
• Blood Wall destruction improvements
• Updated newspaper system (new + revised content)
• New audio log tapes added
Crafting & Items
• New crafting items and possible combinations
• New fabricator options
• Updated fabrication visuals
• Improved item descriptions and item inspection lighting
Audio & Atmosphere
• New music tracks, ambient audio, and SFX
• Location-based audio improvements
• Unique pickup SFX for most items
• Fixed issues with radio playback timing
Visual Improvements
• Updated indoor lighting across multiple locations
• Improved shadows and readability
• General environment and UI polish
• Several cameras in classic mode have been adjusted for better visibility
UI Improvements:
• Updated and unified legend fonts
• New Blood communication font for Kris interactions
• Updated End Game Ranking system and visuals
Character & Narrative Updates
• New Jack character modelUpdated all relevant cutscenes and in-world appearances
• Updated Green Fuse security footage cutscene
• New Credits Video
Main Menu & Survivor Stories Updates
• New Sanguine Logo and Survivor Stories Logo
• Added fade transitions to News button
• Improved navigation and Settings menu clarity
Mode Selection Update:
• Classic & Modern mode now selectable from the main menu
Survivor Stories Changes:
• The Mode unlocks after completing Kris Act 1
• Jack unlocks after completing Kris Act 2
• New music added to Survivor Stories menu
• Added pickup SFX for Survivor Stories items
Challenges
• A new Challenges system has been added and can be accessed from the Main Menu.
Challenges track:
• Game unlocks
• Achievements earned
• Overall progression milestones
This system provides a clear overview of your progress across Sanguine and what remains to be completed.
More updates are planned for this system — including new challenges arriving next month alongside an achievements update.
Looking ahead to full release, the goal is to introduce an in-game currency tied to Challenges, which can be redeemed for fun character cosmetics & skins.
Modern Mode Fixes & Improvements
• Fixed camera snapping issues during movement
• Fixed incorrect camera transitions on item pickup
• Fixed temporary inverted controls after scene loads
• Fixed lighting issues in the Diner
I will continue to tweak and balance Modern mode – and have explicit plans to shake things up for full release specific to Modern mode. More on that later.
Puzzles & Exploration
• New puzzles across multiple locations
• Improved puzzle clarity and UI feedback
• New interactable areas and requirements:New Valve-based interaction (Main St area)New locked table (Gas Station Office)Farm cellar statue animation added
Status Effects
Poison Status Update:
• No longer deals damage
• Improved behavior and consistency
• Fixed triggering during cutscenes
• Fixed save/load issues
Localization
• Added Russian (RU) localization
• Japanese localization will not make this build, but is coming soon
Getting RU fully integrated was a big step forward and has helped pave the way for additional language support moving forward.
Balance Changes
• Shotgun ammo distribution rebalanced
• Blood Shard recipe reward increased 10 → 15
Fixes & Improvements
• Fixed potential soft lock when avoiding first bloods encounter by entering the maintenance building (the building will be locked until the initial bloods have been killed, like the side gate)
• Fixed landmine placement and detection issues
• Fixed map icon inconsistencies (doors, locks, etc.)
• Fixed cutscenes where enemies could still attack
• Fixed multiple pickup animation issues
• Fixed lighting issues across several areas
• Fixed incorrect interaction icons (crowbar, etc.)
• Fixed player visibility bug in character selection
• Fixed multiple Modern Mode specific issues
• Fixed several fixed cameras not disabling after picking up the item their focused on
World & Interaction Additions
• Added 2 new Baby Dolls to destroy in the new areas
• Expanded sewer interactions (X-Redox compatibility)
• New Maintenance Room updates & an extension added along Main St
• Additional environmental storytelling elements added
Looking Ahead
This update pushes deeper into Kris’s Story and significantly expands Craven Oaks.
More story, systems, and content updates are on the way.
• Soon I’ll be updating the demo to bring the 1.7 updates into the fold
• End of April → A follow-up polish patch addressing bugs, feedback, and Survivor Stories updates
• May (target) →New & updated AchievementsThe first part of Act 3Including the AlTran Parking Lot boss fightAnd a major cinematic cutscene
Thank You
As always—thank you to everyone who has supported Sanguine so far.
Your feedback, testing, and encouragement continue to shape this game in a meaningful way, and it genuinely means a lot.
There’s so much more that I’m working on and excited to share in the coming months!
-Ryan
