Grind Survivors : Post-Release Update #2
Post-Release Update #2
Fellow Demon Hunters!
Post-release update #2 is here. This update focuses on combat readability, UX improvements, and overall game feel.

UI/UX & Quality of Life
• Added an option to highlight enemies close to the player (enabled by default)
• Added an option to show HP bars above hit enemies (disabled by default for smaller enemies)
• Extended scrollbar interaction with faster scrolling and added scrollbars for list screens
• Added a 0.5s delay before perk selection to prevent accidental double clicks
Gameplay
• Added a short coyote time window for Dash. Dashing at the moment of taking damage now avoids the hit
• Forge Improve now removes only 1 level on failure instead of all levels
• Reworked ability cooldown reduction for the Faceless Rage perk:Old: -0.1s per killNew: -1% of remaining cooldown per kill
• The second stack of the Heavy Shot synergy now applies immediately in Infinity Mode
• The Yoga icon now appears in the buff tray when standing on burning ground, and the Crit bonus is applied correctly
• Implemented new Burn status logic to prevent flickering fire VFX
• Digger no longer repeatedly hides underground and will not deal damage unexpectedly
• Fixed gaps in enemy wave spawns in Infinity Mode
Fixes
• Fixed an issue where the game could get stuck on pause when changing focus during a win sequence
• Fixed power-up pickup animation breaking when moving away too quickly
• Boss 3 can no longer get stuck underground
• Cursed Explosion now applies the correct damage type
Other
• Multiple rare crashes fixed
• Multiple localization issues fixed
• Fixed several UI/UX controller input bugs and freezes
• Improved audio mix balancing for some in-game effects

Got feedback to unload, builds to forge, or just want to sharpen your skills with fellow demon hunters and chat with the devs before the next hellgate opens?

