Wretch: Divine Ascent

Wretch: Divine Ascent : Update on Future Development Directions

Update on Future Development Directions

Greetings, warriors! At the end of March, we ran a small poll in our community to gather your feedback again, wanting to see what you want most right now.

Based on the results, here are the top three future update directions you care about most:

PvE Mode

Out-of-Game Features

MOD & Workshop

We listen. So after discussion and consideration, while keeping the original roadmap unchanged and without cutting anything, we have made some adjustments to our development focus moving forward—

Of course, these updates still do not represent the final actual development outcome. Please refer to the final implemented content.

PvE Mode – Already in planning, a bit further along than « just a new folder ». We’ll share and discuss specific PvE details once we have a playable design.

Out-of-Game Features – May be reflected in the planned seasonal rotation system. The seasonal system is targeted for release in the first half of the year, with different rules corresponding to different season themes.

MOD & Workshop – More MOD features are already in testing and development. We hope to launch them together with MOD creators to enable fun custom creations.

An updated roadmap will be refreshed soon and displayed on the store page to show you our latest update plans.

Your feedback remains the greatest driving force behind Wretch: Divine Ascent ‘s progress. Thank you for your support. The open test is still ongoing – new character Murmillo and the skill system adjustments await. Everyone is welcome to jump in!