Military Incremental Complex

Military Incremental Complex : Big Update #2 v1.1.0

Big Update #2 v1.1.0

A lot of features have been added to the game since launch, so calling this 1.1 now! This update specifically adds a number of new things (including switching between number formats!), plus some bug fixes as always.

Highlights include:

• Can now switch between abbreviated (14.7 M) and scientific (1.47e7) number formats
• Sliders to control the automatic production rates
• Darker dark mode

New Features:

• Added a setting to control the format numbers are displayed with, abbreviated (14.7 M) or scientific (1.47e7)
• Changed the default renderer to DirectX3D 12, should help with some of the issues caused by Vulkan (specifically crashing or not launching)
• Added sliders to control the auto production rates, to help balance things if you’d like
• Darker dark mode
• Nukes can be made (only manually though) after continuing from the ending
• Added more [?] tutorial reminders to various systems
• Research will apply to new/existing if that is all there is but the slider is set all the way to the opposite (no more wasted research)
• Acquire Research upgrade can be bought from the research tab now too
• Can research and buy bigger amounts of materials and mines/refineries
• The number of auto upgrades bought is now listed when hovering over that upgrade
• Added some extra checks to help unlock the new achievements
• Added cheat codes for adding money or products (use « showmethemoney » to get $1 million, you’ll have to figure out the others 😉

Bug Fixes:

• Fixed auto production turning off on load
• Contracts now scale off of the max rate you’ve attained for each product and material, so that you can’t cheese them by not producing things for a little bit