Rise Again : Community Update #12: Inventory & Equipment
Community Update #12: Inventory & Equipment
Ahh, my fingers are tired…
Because I’ve been doing Tailoring and Leatherworking. And I’ve come to you with Bags and Belts .
Inventory System

Did you notice? Inventory has been added to the Roadmap! And with
, it’s coming to you.
Many players had requested features for the Inventory, including the use of 1, 2, 3, 4 (D-pad). Oh… and now the Supplies used at the Camp (Ration, Ink, Whetstone) are clearly visible in your bag. We’ve blended our ideas with your requests and tried to implement the Inventory in a way that fits Rise Again .
We hope you enjoy the new Inventory System.
Inventory

We designed the Inventory to allow you to use items as smoothly as possible.
You can now carry more of some items that were previously tracked statistically. But wait a minute! Where do we put these items? How much can we actually carry?
How much space can a wizard, an adventurer, have to carry items?
At the start, you have only a few Inventory Slots, but you can expand by getting more Bags (Inventory Containers). This way, you can increase the number of items you can carry with you.
And what happens when you die? What happens then? I’d better explain that in the Equipment section…
Equipment

Equipment? What do you mean…? I want to clarify this right away for those wondering.
We already had Weapons and Consumables. However, these weren’t like Equipment or Items we put in our Pockets; they were more like Abilities that could be used directly (via Input). And the only way to change these Abilities was instantly.
Now, you can place items in your Pocket or Belt for Quick Use. If you’ve made the necessary upgrades and have the Belts: you can arrange items in any order you want on the 1, 2, 3, 4 (D-pad) and use them. You can also carry your favorite weapons in your inventory to equip them later.
So what happens when you die? Currently, as before, you lose your equipment when you die (on Permadeath). But if you saw the « Up Coming » Slots, you’ll have realized we have more ideas for equipment. Perhaps in the future we might hear terms like Durability (Fragility), Losability (Stealable) . To clarify, we need to examine the Goblins’ looting behavior and how your equipment is scattered more closely.
If you’re curious about how the Inventory System works, you can check out
