Last Mage : Early Access Hot fix
Early Access Hot fix
Hi there!
First of all, thank you everyone for giving us a chance and trying Last Mage!
We are especially grateful to everyone who took their time to write a review or join discussion on Steam community. Your feedback is incredibly helpful and is exactly a reason we launched Last Mage in Early Access. Previous game we worked on was developed in similar fashion, but this is first game we launch a game on the Steam this early in the development. Our previous one was released on mobile first and only then ported to Steam. Now our lack of experience of « do’s & don’ts » of Early Access on Steam is very showing ːsteamfacepalmː
We also want to take action about voiced concerns about the lack of communication. We’ll do our best to keep communication regular and clear from now on, starting today.
Without further ado, we read all feedback and what could be done the fastest, was improved in this fix. You can read detailed patch notes below.
Patch notes Last Mage v.0.5.1879
New Features
• Added skip button for cut scenes and fast forward button in comics cut scenes
• Added ‘Skip’ button in spell choice window
• New animation for Mechanical Monster attack

• « Settings » button is now accessible during tutorial.
Balance
• Difficulty balance on maps 2 & 3
• Buffed ‘Magic Sword’ runeDuration 3s -> 4s33% bigger swings 4% faster
• De-buffed ‘Enchanted Worm’ in Suspicious Hill
Fixes
• Fixed key binding returning to default settings
• Fixed ‘Bouncy’ Mythic upgrade
• Visual adjustments of timer and quest line in Suspicious Hill
• Fixed Mechanical Monster sometimes getting stuck on the bridge
• Fixed achievements not triggering even if the conditions were met
• Better visibility when Mechanical Monster is healing
• Fixed Roller getting stuck in charge animation
• Fixed ‘Ethereal Boomerang’ visual artifacts
• Fixed ‘Death Beam’ visual effect getting stuck after firing the spell
