Sanguine

Sanguine : Sanguine Early Access Update

Sanguine Early Access Update

Hello folks!

I’ve been very, very busy over the last few weeks pushing hard toward finishing Kris’s Act 2, along with some early groundwork for Act 3. I wanted to take a moment to share where things stand, what’s coming in Patch 1.7, and what’s still left before Act 2 is officially wrapped.

🎯 Target Release Window

I’m aiming for late March to mid-April for the next major patch.

That timing aligns perfectly with the roadmap to fully complete Act 2 in Q2 2026 , which puts us in a strong position to deliver Act 3 in Q4 later this year.

Once this patch lands, Sanguine will be in the best state it’s ever been.

🔥 Patch 1.7 Highlights

Here’s what’s coming:

🗿 Offer Statue Rework (Final Version)

The Offer Statues are receiving a major overhaul — and for good reason.

They will:

• Fix several existing bugs
• Introduce a new progression loop connected to the Blood Shop
• Add more strategic choice

Statues remain in the same locations and still require a lighter to activate.

But now, when you use one:

You’ll unlock the ability to purchase that statue’s upgrades permanently at the Blood Shop using Blood Shards.

At each statue you’ll choose one option:

• Restoration – Select a tier of bandage to heal
• Ammunition – Select a tier of ammo (varies per location)
• Recall – Teleport directly to the Shop (for a fee)
• Greed – Free reward… but enemies spawn nearby

Choose wisely — once selected, that statue is consumed.

I’ve also updated the Offer Statue in-game document to explain the system more clearly.

🩸 The Blood Shop (New Hub Area)

Located in the Mobile Homes , the Blood Shop acts as your new upgrade hub.

Here you’ll find:

• A brand new merchant character
• Cutscenes tied to her
• Character upgrades
• Weapon upgrades

This creates a much stronger long-term progression system tied to exploration.

📻 Shop Radio – Collectible Music System

Inside the Blood Shop is a brand-new interactive feature: The Radio.

Take a break anytime here and listen to collectible cassette tapes found throughout Craven Oaks.

• 6 unique tracks at launch
• Each track is a different genre
• Progress tracked in the Journal
• More tracks planned for the future

This adds atmosphere, replay incentive, and a little breathing room between horrors.

📖 Journal Overhaul

The Journal is receiving major improvements:

• Better save/update states
• Improved readability
• “J” now opens/closes the Journal (controller binding coming as well)
• New chapter entries tied to Act 2 content

The Journal is aiming on becoming much more reliable and user-friendly.

🗺️ Major New Areas

Act 2 expands significantly:

🏚 Mobile Homes

• Fully explorable
• Home of the Blood Shop
• New environmental storytelling

🏢 Maintenance Building

• Fully explorable
• New cutscenes
• New characters
• New enemy types
• New puzzles

🚧 Sewers Expansion

• Fully explorable
• Remaining fuses now functional
• New boss fight

🌆 2nd St – Finally Open

2nd St is now accessible.

• Major story progression
• New enemies
• New interactions
• New cutscenes

No spoilers.

🕵️ 180+ Hidden Points of Interest

Over 180 hidden inspectable moments have been added.

These do not have prompts — if you see something interesting, try interacting with it.

They’re optional, but they give deeper insight into:

• Kris’s thoughts
• Environmental storytelling
• The life of Craven Oaks

This is one of the biggest world-building additions yet. And there’s more to come.

👹 Combat, Enemies & Visual Updates

• New enemy textures and types
• Enemies now disintegrate on death (cleaner combat spaces + better performance)
• Lighting updates across all maps (especially indoor areas)
• Shadow fixes and performance improvements

🎵 Audio & Media

• New music tracks
• New SFX
• New dialogue
• New voice tapes
• A brand new VHS tape to discover and watch

📰 Lore & Documents

• New in-game documents
• New newspaper entries
• New characters introduced
• Russian localization added
• Additional localization fixes
• Gunpowder now craftable at Fabricators using new items

🛠 Major Fixes & Improvements

This patch includes many bug fixes and polish improvements:

• Controller support enhancements
• Input detection fixes
• Collision fixes
• Poison status reload bug fixed
• Cutscenes no longer allow enemy attacks
• Farm boss auto-engage fixed
• Door transition bugs fixed
• Landmine trigger fixes (including Giant Sewer Slug interaction)

And much more.

🚧 What’s Still Left Before Act 2 Wraps

Here’s what I’m finishing up:

🎬 VHS Shop

• Area complete
• Cutscenes in progress

🚗 AlTran Parking Lot

• Area complete
• Major story cutscene pending
• New boss fight implementation

👹 New Boss

• Entirely new type
• Final mechanics tuning
• Awaiting final model delivery

🎮 Playtesting & Bug Fixing

• Pacing adjustments
• Balancing
• Squashing the inevitable new bugs

🎵 Additional Music

• New tracks for new areas and cutscenes

🌏 Japanese Localization (Goal)

Not guaranteed, but I’d love to make this happen.

🔫 New Weapon & Ammo

No spoilers… but it’s fun.

🚀 After This Patch

Early Access has allowed Sanguine to grow exactly as planned in the roadmap.

Once Patch 1.7 drops, I genuinely feel Sanguine will be in its strongest state yet — and at a point where it’s ready for broader reviews and visibility.

I’ll be pushing a larger advertising effort once this goes live.

If you’ve been playing Early Access:

• Leave feedback
• Drop a review
• Share it with someone who loves PSX survival horror

It makes a massive difference.

Thank you all for the continued support.

I’m incredibly excited for what’s coming next.

— Ryan