AFTERBLAST

AFTERBLAST : AFTERBLAST – EA Launch Update, February 22, 2026

AFTERBLAST – EA Launch Update, February 22, 2026

Hello Blasters!

Hi! First Patch after 0.2 Upadate 😀

Fixes:

• Fixed a bug where the Leaderboard UI duplicated the list of results.
• Fixed the post-match summary failing to display higher-level duplicate weapons (e.g., showing a Lv 4 Plasma Gun but hiding your Lv 36 one).
• Fixed locked items incorrectly appearing in the level-up reward pool.
• Fixed an issue where Epic and Legendary rarity bonuses were giving the exact same stat values.
• Fixed Virar’s UI buttons not updating properly when a player ran out of currency during rerolls or upgrades.
• Fixed Adrenaline not dropping when the player takes a hit.
• Fixed Fog of Death occasionally dealing incorrect damage.
• Fixed Pyro Cookie providing incorrect bonuses and missing its attribute description.
• Fixed passive item projectiles not being visible for client players in multiplayer.
• Fixed defeating Mini-Bosses counting towards « Killed Bosses » instead of « Killed Mini-bosses » in the summary.
• Fixed Eternal Upgrades unnecessarily adding Milestone Upgrades to the Total Upgrades Level in upon re-entering the Lobby.
• Fixed the Flying Golem not appearing on the mini-map.
• Fixed and improved overall localization
• Fixed quest « Loot Addict » reward description

Changes:

• Added an « owned count » indicator for perks and passive items found in chests.
• Added short descriptions for Companions discovered on maps.
• Virar Rerolls: Reroll costs now scale based on the room level rather than the weapon level, preventing upgrades from making rerolls expensive when upgrading an item.
• Plasma Gun: Limited the skill’s bolts to a maximum of 5 targets and reduced the proc coefficient from 1.0 to 0.5.
• Rune (Passive Item): Damage reduced by 5%
• Sickle (Passive Item): Damage reduced by 15%.
• Scroll (Passive Item): The number of spawned orbs now scales with the item stack count.
• Earrings (Passive Item): Shield regeneration and the required stand-still time now scale with the item stack count.
• Dice: Increased chance for spawn after defeating a Boss from 5% to 7%.
• Summoner Enemy: Significantly increased HP (2.3x).
• Tentacle can no longer spawn as a Challenger.
• Player stats on the game-over screen now use formatted numbers (e.g., 1.2K, 45.8M).
• Completed quests now automatically drop to the bottom of the quest list.
• Evolved passive items now display in purple (instead of blue) in the Damage Summary.
• Renamed « Companion Damage » to « Summons Damage » to clarify that it affects all summons, not just companions.
• Increased Core Crystal Loot by ~25%
• Changed the quest for unlocking Plasma Gun

Have a BLAST guys in the game! Thank you for your feedback and all your kind words! 💗