Truck City

Truck City : Two new mission maps added!

Two new mission maps added!

Two new missions have been released! As with other missions, completing them unlocks an achievement.

Power Bank

In the Power Bank mission you will have to build a city that manages importing exhausted batteries and turning them into charged ones. Find the most efficient city layout and balance your building and importing expenses. You will start with $20,000 and some pre-researched tech. How fast can you accomplish your objectives?

Big Factories

You will be building big factories. In this mission every production building is priced only $1, but they work much slower too. To compensate, you will need to build many more production buildings. You will find yourself using up much more space, which will require more careful road planning.

Version 1.3

These new missions are included in version 1.3 of Truck City, which also includes every incremental improvement patched since version 1.2. See below a list of some of those improvements, fixes, and new features added:

• Feature: added tips to loading screens
• Improvement: UI scaling is handled better after resolution changes, text is now less blury
• Bugfix: fixed bug that would cause a truck to collect a container of an item not in the « Allowed items » list
• Bugfix: corrected bug that would cause trucks to not spawn or not collect containers as expected
• Bugfix: fixed support for Steam Family Share. A bug existed that could set incorrect leaderboard records.
• Bugfix: pan gesture on tactile screens would not work, fixed.
• Improvement: improved tutorial text to be more precise.
• Improvement: added safeguard to prevent very fast shortcut actions on operating systems with fast key press echo
• Improvement: improved the colors of a few tiles
• Improvement: minor VRAM usage improvement
• Improvement: added missing translations
• Bugfix: objectives window can now be closed using its shortcut (F2) on scenario load
• Bugfix: fixed alt mode overlay minor bug
• Improvement: loading port window is closed when a loading port is built. It prevents an issue where new prerequisites are not shown after a loading port is built.