Big Hops : February 12 Patch
February 12 Patch
– Reworks item collision ignore system to be more consistent and avoid soft locks better
– Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms
– Prevents some possible soft locks and improves stability of Minecart finale
– Fixes Armor Cart upgrade in Minecart Finale flipping you around
– Removes one frame pop when loading to title screen and into main game
– Fixes Void Berry breaking when throwing it at Items outside the Void
– Fixes Bubble Fruit breaking when broken by something other than collision
– Fixes Crabs intersecting floor in Hydro Plant
– Adds a handful of safety checks to WaterZone logic for checking if a position is underwater
– Fixes several errors coming from hitting Diss with veggies and other interactions
– Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak
– Fixes Fire Voxels challenge room not dropping fire in later beats
– Fixes cases where respawn position after hitting Fail Zones could be wrong
– Fixes brief moment after entering Lockpick Minigame where you can still run around
– Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero)
– Improved Flux sounds for low quality audio setups
– Fixes Hop starting in the air in some Challenge Rooms
– Lower memory usage for NPC LODs
– Fixes some PathShape gaps in Rebel Cove upper level
– Fixes incorrect material on Treasure Room sonar drill machine
– Fixes error when setting up a Goo Ball launcher just before switching scenes
– Fixes Tightrope launch looping audio staying on forever in some cases
– Goo Balls projectiles now disappear after 20 seconds instead of lasting forever
– Turns off Trinket Trunk handle when hidden
– Fixes bug where you could wear multiple Hats at once after reloading a save
– Fixes some PFX that weren’t being pooled
– Fix null ref when dropping Swim Scooter while using it
