Adaptory : Adaptory 0.16.17 released
Adaptory 0.16.17 released
This is a patch that’s been cooking for the last few days, fixing a bunch of rare bugs, but also tweaks the behaviour of the simulations a bit.
Thank you very much to everyone who has been posting bug reports and
testing the unstable build in Discord
Simulation
• Picking up food and eating are now affected by the Personal priority category (default shortcut: [c]Ctrl + P[/c])
• Gas and liquid pumps now rotate the location in which they try to absorb elements from the world
• When an explorer is low on oxygen and running to find some, if they pass a location where they can breathe, they will now stop running and breathe that oxygen instead
• Impassable tiles (such as tiles and doors) will now transfer heat with their immediate neighbours (north/south/east/west), rather than being perfect insulators
• It is now possible to create a vacuum with a gas pumpIf a gas tile has mass lower than its minimum flow, and is next to a vacuum tile, then the gas tile will also become a vacuum
Balance
• Decreased explorer stamina consumption from 0.323 %/second to 0.3 %/second
• Explorers will now start wanting to go to bed below 20% stamina (was 15% stamina)
Quality of life
• Trying to build a building over a plant now displays « blocked by plant » instead of « building space occupied »
Internal
• CHARLI notification for « low oxygen » will now trigger when an explorer has less than 50% oxygen (was 30% oxygen)
• Added element minimum flow to the element properties page in the in-game database
Fixes
• Fixed explorers not correctly using the Personal priority category weighting for going to bed
• Fixed world generation creating coralite and glowrose seeds and plants with the wrong elements
• Fixed a rare crash during world generation where an explorer might not have been placeable
• Fixed a cryochamber sometimes being locked in « needing supply » when 2.0kg of glowrose was supplied, due to a floating point rounding error
• Fixed a bug where if an explorer moved or fell after dying, or another explorer dropped the dead explorer, they could not be picked up again
• Fixed a bug where a cryochamber would sometimes get assigned to an explorer that was alive
• Fixed explorers sometimes rendering with closed eyes in the top explorer selection panel
• Fixed vacuum element listing boiling, freezing, and light absorption properties
• Fixed a crash if the [c]M[/c] key was pressed while the game was still starting up
• Fixed a crash that could occur while renaming an explorer if the tab changed to the Properties tab before pressing Enter or clicking Apply
• Fixed a crash if an explorer was being given a move command ([c]M[/c]) but a new game was started through the top-left menu before the move action was submitted
• Fixed the length of the previous save being included in the playtime length of the current save when saving
• Fixed explorers sometimes being horizontally offset while climbing up and down ladders
