Gem Miner TD : Update 1.005: New Augment, Tons of Fixes & Optimizations
Update 1.005: New Augment, Tons of Fixes & Optimizations
We have a massive update for you today! Version 1.005 brings a brand new Augment, tons of fixes and performance optimizations for late-game, and a reworking of the UI to better support Steam Deck and smaller screens. We are also including the changelogs for hotfixes 1.002 and 1.003 below.
Version 1.005
New Content
• New Augment: Mirror Link — Summons an untargetable Mirror Gem that links to a chosen gem. When the Mirror Gem attacks, the linked gem strikes the same target.
Performance & Optimization
• Pathfinding Overhaul: Optimized pathfinding logic to eliminate freeze spikes. This is especially noticeable in Toxic Veins in deep Endless Mode runs.
• Visuals: Optimized damage numbers; numbers spawned directly on top of others now hide the older ones to save resources.
Quality of Life & UI
• Steam Deck / Large UI: Significant improvements to the « Large UI » setting. Gem list now shows two columns, buttons are repositioned, and text sizes are increased for better readability on handhelds.
• Input: Tipbox tips now show specific glyphs based on your platform and control scheme.
• Dynamic Speed: Introduced a new setting to speed up the game (up to 5x) during waves when no gems are shooting.
• Fixed Planning Speed: Added setting for « Fixed Planning Speed » (toggleable for players who prefer the game to remain at 3x speed during planning).
• Augment Trigger Texts: Introduced a new setting to disable texts on the ground when augments trigger.
• Visual Clarity: Merged multiple augment trigger messages into single pulses (e.g., « Buff Echo x2 ») to reduce clutter.
• Renamed: « Tenacious » renamed to « Tenace ».
Balancing & Fixes
• Peri(dot)meter: Attacks now correctly count as an augment trigger.
• Grasslands: You can now mine anywhere without hitting the « unable to reach » check. Wave 15 boss adjusted (cultist spawn interval slowed down).
• Fix: Fixed an issue where loading a save with over 20 Chalcedony caused the buff to reset to 20.
• Fix: Fixed Ammolite persisting in the starter loadout after restarting a run.
• Fix: Added a fallback cooldown (0.05s) for attacks happening in the same frame.
• Fix: Crystallize can no longer target lava.
• Fix: Fixed « Tactical Swap » not working on chooseable gems when rerolled with « High Roller ».
• Fix: Fixed gamepad navigation when a gem has multiple abilities. And a lot more.
Previous Hotfixes
Here is a recap of the smaller patches deployed earlier.
Version 1.003
Released: January 23, 2026
• Serpentine: Damage doubled, but fire rate halved. (Same DPS, but better performance in Endless Mode).
• Labradorite: Damage output nerfed.
• UI: Damage board numbers now support billions formatting (B).
• UI: Added tooltips explaining unreachable gems and run modifiers.
• Fix: Fixed Gamepad D-Pad navigation issues on Steam Deck/DualSense.
• Fix: Fixed Fluorite and Corallium losing their target if a destroy attempt is blocked.
• Fix: Merges are now re-checked immediately after a gem is destroyed.
Version 1.002
Released: January 22, 2026
• Balancing: Waves 20-22 and Wave 34 (Wizards) slightly nerfed.
• Adventurer Exploration: Selection pushed back from Wave 25 -> 29.
• Requirements: Soup requirement increased (5->7), Treasure Hunt increased (7->9).
• Visuals: Enchant buffs now show the total buffed amount.
• Fix: Fixed an issue where mobs beyond Wave 50 in Endless Mode became invulnerable.
• Fix: « Cant Miss » tag renamed to « Ignores Evasion » for clarity.
• Fix: Freeze Frame and Slow Aura now correctly list each other as synergies.
• Fix: Fixed a crash on Grasslands when pressing « Show Path » after Wave 1.
