Evolit : Comprehensive Update: Improvements & Fixes
Comprehensive Update: Improvements & Fixes
In this update, we carefully listened to your feedback regarding the game’s difficulty. We especially reviewed comments mentioning that certain sections felt overly challenging, and conducted a thorough balance pass based on this feedback. As detailed below, enemy counts have been reduced in many areas and overall gameplay balance has been improved. Our goal is to preserve the sense of challenge while providing a fairer and smoother experience.
We also took a deeper look at the game’s overall difficulty curve to ensure progression feels more consistent and well-paced. Your feedback is incredibly valuable to us; we actively follow the topics and suggestions you share and will continue improving the game together with you. Thank you for your support and contributions 💙
✨ Improvements & Changes
• Enemy spawn counts along the paths are now visually color-coded.
• Audio settings have been updated for more precise control.
• Spawn and Game Speed button sizes have been adjusted.
• The 3D audio system (positional sound) has been improved.
• Overall audio balance has been optimized.
• Performance and optimization improvements have been implemented.
• Language selection is now saved properly.
• Scroll sensitivity in dropdown menus has been increased.
• Environmental density in the tutorial section has been increased.
• Screen effects now function independently of game speed.
https://clan.fastly.steamstatic.com/images/45527102/2562cbc0046a9941c8f3776d7a3f5f82ddc95adb.png
⚔️ Level & Balance Changes
• Enemy counts per wave have been reduced across many levels.
• Time-based challenges have been removed and replaced with new challenge types.
• Kuzuk (Mole) enemy surfacing behavior is now more consistent.
• Snail and bush-type enemies have been rebalanced in certain levels.
https://clan.fastly.steamstatic.com/images/45527102/eaa451ec74bd67f615db5a5397b2f5295d1b1f00.png
🐞 Bug Fixes
• Fixed an issue where the game could break after using Alt+Tab.
• Resolved issues with incorrectly or excessively triggered sound effects.
• Fixed the pause menu not closing properly.
• Fixed an infinite animation issue on the level selection screen.
• Fixed a save issue affecting the early levels of the game.
• Fixed a progression issue when returning to the main menu after completing the final level.
• Fixed various visual and audio issues related to towers, enemies, and particle effects.
• Updated incorrect content displayed in the Wiki.
• Fixed UI elements overlapping in certain situations.
