Wildcard : Wildcard Tournament Results & Major Scoring Updates
Wildcard Tournament Results & Major Scoring Updates

Wildcard Tournament Results & Updates
Event: Friday, Dec 19, 2025
Prize Pool: $5,000
Status: Scores Verified | Final Placements Processing
Thanks to everyone who competed in last Friday’s Wildcard tournament. This was one of our strongest events yet in terms of participation, match volume, and data clarity.
Results Status
• All scores have been fully verified
• Final placements are being pushed to the Thousands portal ASAP
• Payouts will process alongside our first payout window in early January
Tournament Highlights
• Unique players: 164
• Total matches played: 2,535
• Average match time: 7.26 minutes
• Average final score: 1,314
• Highest single-game score: 3,102
Meta Snapshot
• Locke and Gane dominated play rate and top-end performance
• Summon-focused play drove the majority of scoring (over 30% from Summon vs Summon damage)
• The most successful players consistently balanced objective pressure and PvP, rather than hard-focusing one or the other
• K/D ratio proved to be the strongest predictor of success — players above 3.0 K/D won 100% of their matches
Updates for This Friday’s $2,500 Tournament
Based directly on last week’s data and player behavior, we’re rolling out the following changes:
Spawner Summon Limits
We saw summon counts balloon well beyond intended pressure levels.
Spawner summons will now be capped by total active summons on the field, preventing runaway board states while keeping their identity intact.
Scoring Shift: Performance Per Minute
Players correctly identified optimal game lengths and summon loops.
Scoring is moving to a performance-per-minute model
• All stats remain the same
• Scores are now based on consistency and efficiency, not game length
• Any match duration can score well if played efficiently
• Full overhaul on how much each stat contributes to a score
• Win bonus has a win streak added to it now
This removes “optimal end timing”. We will still be checking matches for collusion and match fixing.
ELO-Based Matchmaking
Skill gaps were creating extreme score disparities.
Players will now be matched by ELO to start
• Slightly longer queues
• Significantly higher match quality
• More competitive, fair scoring opportunities
Full Scoring Transparency
Scoring clarity was a common request.
We’re fully exposing scoring data
• Scorecards will show exact stat values
• Players can hover over scores in the standings to see how points were distributed for each match
No more guessing, everything is visible.
Looking Ahead
Last week’s data gave us incredible insight into how players optimize, adapt, and push the system. These changes are designed to:
• Reward skill and consistency
• Reduce patterns
• Improve match quality
• Make scoring fully understandable and transparent
We’re excited to see how this Friday’s tournament plays out under the new structure.
Game Balance Updates
Ragna
• Dash count changed from 3 -> 5
Bolgar
• Fixed an issue where you could reactivate the Sidekick ability while it was on cooldown
• Can no longer cancel out of the Sidekick ability
Heartburn
• Initial damage changed from 60 -> 30
• Fire damage changed from 50 -> 30
Spord
• Spawn time changed from 15 -> 20 seconds
Volcrab
• Spawn time changed from 8 -> 15 seconds
Cactiking
• Spawn time changed from 4 -> 8 seconds
• Poison Cactiking spawn time changed from 4 -> 10 seconds
Deadeye
• Range changed from 30m -> 20m
• Aura Deadeye mana changed from 7 -> 9
Pocus
• Ranged changed from 35m -> 20m
Floraphant
• Damaged Floraphant damage changed from 75 -> 50
Sembler
• Partner spawn time changed from 10 -> 30 seconds
Pyrokeet
• Egg health changed from 75 -> 125
Buckshot
• Last Stand mana changed from 4 -> 5
Razorpaw
• Initial hit happens faster

