Transience

Transience : Day One Patch

Day One Patch

Hey everyone,

We’ve been closely monitoring your feedback and in-game reports, and we’re moving fast to address the most critical issues discovered so far. Every change in this patch is fully compatible with existing saves. Nothing will disrupt your progress.

Patch Notes

• Fixed an issue where prone and crouching footsteps were alerting AI
• Removed a ladder in Information Game that could throw players out of the map (dropping into the room will not soft-lock you)
• Fixed a collision issue in Pursuit that allowed players to glitch through a final rooftop
• Fixed multiple collision issues in The Transient
• Added missing railing colliders in The Transient
• Removed LODs for certain cutscene characters that caused issues on lower settings
• Fixed various animations and characters in several cutscenes
• Tutorial videos will no longer repeat once watched
• Added an `Always Show Tutorials` setting, allowing tutorials to repeat if enabled
• Fixed the “Crouching Tiger” achievement (now correctly tracks)
• Fixed an issue preventing players from exiting the Holdout menu on gamepad
• Fixed tutorials not showing correct bindings when using gamepad
• You can now equip your primary while walking (Alt)
• Removed debug text from the Continue button on the Main Menu

Thank You

A huge thank-you to everyone who shared feedback, clips, and bug reports in the first hours of launch. It has helped immensely. Your reports let us triage faster and move fixes into patches quickly. Launch days are chaotic, but seeing so many people play, stream, and talk about Transience has been incredible.

Thank you for the support, the honest feedback, and the patience as we stabilize everything.

Good hunting.