FrostBound

FrostBound : FrostBound v1.0.5 – Patch-Note

FrostBound v1.0.5 – Patch-Note

Dear Lords:

A hero from mythology has joined us to fight against natural disasters!

This is the first content update since the game’s launch, bringing a brand new hero and new cards!

In addition, we’ve further optimized the game’s frame rate, hoping to provide lords with a smoother gaming experience.

Here are the detailed update notes:

New Content

I. New Heroes

Jingwei

• Unlocks: Building【Yin Hai】, Building【Cang Hai】, and Card【Stubborn Stone】.

• Passive Effect (Every 2 turns): Can select 1 card from your deck and grant it the « Detachment » keyword.

Advanced Jingwei

• Unlocks: Card【Resilient Old Man】 and Card【Sage Elder】, Building【Tai Hang】 and Building【Wang Wu】.

• Passive Effect (At turn start): Gain 1【Advance】 card.

II. New Cards

This update introduces the following 9 new cards :

• Loyal Travel Companion

• The Undertaker

• Desperate Situation

• Hartwin Additional Remuneration

• Wenrich Fuel Filling

• Ultimate Comeback

• Mobius

III. New & Adjusted Events

• Rewrote the follow-up storyline for the « Temporal Rite » event and added a new hidden ending for our faction.

• Added follow-up content for the « Grain Sales » event, responding to the City Lord’s act of kindness and continuing your choices.

• Added three new events: ◦ Tomorrow’s Dawn ◦ Civilisation Archive ◦ Valorous Relics

Gameplay Adjustments

• The appearance rate of Rare cards has been increased when purchasing from the Shop or during Card Draft selection.

Bug Fixes

• Fixed an issue where card thumbnails on the results/settlement screen incorrectly displayed certain numerical values.

• Fixed a conflict issue between the « Detachment » keyword and effects like « Next Entering HP » and « Next Attack Damage ».

• Fixed a battle loading failure caused by conflicts between some Demo version save files and the current official version.

• Fixed an issue where the game would crash under specific circumstances, potentially causing save file corruption and preventing further progress.

• Fixed an issue where the deck count on the left side would not update promptly after performing certain card actions.

• Fixed an issue where the Card « Shadow Assembly » could incorrectly generate cards with 0 HP.

• Fixed a bug where « Card Compression Technique » could select the wrong target.

• Fixed a bug related to incorrect epic count tracking for Building Heroes.

System Optimizations

• Optimized the animation performance of the deck viewing interface, making browsing smoother.

• Optimized resource loading and special effect scheduling logic, reducing performance stutter when playing certain cards for the first time.

• Added an automatic save backup feature. The current save file will be automatically backed up each time the game is closed normally.

• Destiny Dice can no longer be interfered with by the Lord’s actions!

• Optimized the resolve speed of dice.

Balance Adjustments

Cards

Stone Veil

• Base ATK: 7 -> 8

Timewalker

• Upon Entering Play: Adds a « Temporal Barrier » to its own column. Gains +1 Duration for each type of Surface State present on the field.
• At the end of the player’s turn: Restores 15 HP and then Advances 1 time for each type of Surface State present on the field.

Imitation+

• Base Cost: 0 -> 1. Now draws 2 additional cards upon use.

Destiny – Reworked

• When used on an allied unit: Grants it the « Double Attack » effect and reduces its Defense by 24.
• When used on a monster: Reduces its Defense by 8.

We are incredibly grateful for your support and feedback!

Enjoy the game!

Lyra Studio

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