Escape Simulator 2 : ES2: Room Editor Update #3
ES2: Room Editor Update #3
Dear escapers,
thanks for all the feedback over the past weeks. We’ve been focused on improving the Room Editor, and this update brings a long list of fixes and updates for it, with more coming in the next patch. A quick reminder that the editor is still in beta, so you might run into some issues with saves or drop-in multiplayer.
While you explore the changes, the first Build-a-Room competition is reaching the finish line. We’ll announce the winners on December 10th during a live stream , along with more Escape Simulator 2 news so stay tuned. 😉
Core
• More stable co-op connections when the host has high ping
• Shader compilation is now more reliable on low-spec PCs
• Improved performance on low-spec Intel CPUs
• Added “
” in Advanced Options for easier log sharing (Tnx XenoJiiva for the idea!)
Lobby
• Improved level picker stability for community rooms
• More reliable drop-in for community rooms
• Fixed an issue with gamepad input in the level picker menu
Room Editor
• Improved several prop colliders and made them more rigid
• Fixed light cookies not working in published rooms
• Code editor input is now disabled when the editor is hidden
• Fixed Undo not working after unparenting props
• Fixed transform gizmo not appearing due to GPU optimizations
• Fog settings now reset when loading a new room
• Fixed connection lines disappearing in some cases
• Legacy lookables now work correctly in published rooms
• Local Only props and behaviours now function as intended
• A lock is now checked only once when hit multiple times by the same source
• Footsteps using built-in sounds now follow the camera
• Fixed circular lock connections triggering multiple times without “Always Call On Unlock” enabled
• You can now select a single parent in the Properties panel
• Waypoint changes now apply using the correct object scale
• Animation and button duration can now be edited without a waypoint
• Fixed Slidable initial position scrubber in published rooms
• Added “Open Workshop” in Steam overlay and extra rating buttons
• Delay can now target locks
• .PNG and .png are now both supported in the asset browser
• Tick animations/buttons now respect the “Hidden on Return” setting
• Reject keys can now be set as the initial key
• New option: gizmo movement with snapping now aligns to the room grid
• Polygon tool adjusts correctly based on camera distance
• Dragging polygon vertices now accounts for initial cursor offset
• Fixed empty textures appearing in asset browser tabs
• Improved transparency options in the material editor
• Better display behavior for held items
• Custom Model Animations now handle animation states more reliably
• Restarting a custom level now properly shows room name and preview image
• Added a ‘Respawn timing’ option and a ‘Respawn all items’ checkmark for Item Respawner
• Drop-in players now receive correct post-processing and visual effects
Critical Issues
• Corrected fire extinguisher name typo
