Debugging Hero

Debugging Hero : Major Update [2025/12/04]

Major Update [2025/12/04]

Codex Added

– Added Item Codex where you can check item effects and stories

– Added Character Codex where you can check character stories

– Added 2 new achievements related to the Codex

NG+ Mode Added

– Added NG+ mode, allowing you to start a new game while keeping your progress after clearing the game

Variable Card Mechanism Changes

– Added level-up UI for enhancing variable card values

– Levels can appear as a low-chance reward from stage clear

– The former boss-clear bonus that enhanced variable cards is now changed to a basic level-increase effect

Item Adjustments

Throwing Dagger

– Removed the previous effect that converted negative debugging on ally projectiles into positive effects

– Added an effect that applies positive attack-power debugging for ally projectiles to all other ally projectiles as well

Signal Flag

– Removed the previous effect where positive attack-power debugging for ally projectiles partially applied to all other ally projectiles

– Added an effect where all ally projectiles deal additional damage equal to a certain percentage of their listed damage

Manual: Strength

– Effect boosted

Ring of Impact

– Renamed and re-iconed from the previous club item

Mana Buckler

– Added a slight increase to Kirara’s parry frames during normal attacks

Berserker Series

– Now appears only when the Ring of Life is owned

New Items

Club

– Increases Kirara’s normal attack power by a certain percentage of her stun attack power

Iron Hammer

– Deals bonus damage to stunned enemies

Manual: Impact

– Increases charged attack stun attack power

– Adds charged attack damage equal to a percentage of stun attack power

Manual: Frenzy

– Adds charged attack damage equal to a percentage of lost HP

Game Adjustments

– Main boss attack patterns adjusted

– Homing projectile mechanics reworked

– Stun attack power formula changed

– Sophia now has an option to remove unnecessary items

Bug Fixes

– Fixed an issue where monster stun values were reset during debugging