Beatblock

Beatblock : Version 1.1.1c

Version 1.1.1c

Version 1.1.1c

• Traces can now be placed in levels without having to modify the game
• Song preview is now affected by Ratemod
• Performance improvements with Holds, Mineholds, and Traces in certain edge-cases where the end of the hold was far offscreen
• Two booleans and one new easable were added to control this behavior, if it breaks your levels.
• Added a math parser to the editor. For example, this means that in number fields, typing [c](10 * 2) + 1/2[/c] will set the value to[c] 20.5[/c] .
• Ease sequences can now be assigned to the end of Hold, Minehold, and Trace notes
• Starting playback in the middle of a bounce or hold no longer causes the note to not spawn
• Video and input option settings are no longer synced to Steam Cloud, and can be set per-device
• Added keybind to jump to selected event in editor (F)
• RTF tags now directly support vfx_# as arguments, instead of needing tag nesting
• Fixed Music volume not applying to the main menu
• Fixed blocked menu items being selectable
• Fixed menu selection not being remembered for some menu items
• Fixed ladybug ignoring the game being paused
• Fixed being able to quit atom map while it is already quitting
• Fixed difficulty sorting
• Fixed Circle Snap not working while a controller is connected
• Fixed costumes staying visible in the marathon results screen
• Unlocked achievements will now use the correct placeholder image
• Prevents Damoclism from trying to kill Cranky if the level has already finished
• Fixed being able to select other levels while the atom map is loading into a song
• Fixed the wrong font occasionally showing up in the Options Menu
• Fixed the A Rank being displayed off center in Results
• Fixed the mouse being visible during Terabyte intro
• Fixed being able to select items while deselecting a level in the atom map
• Fixed hold starts being selectable through Cranky in the editor
• Fixed softlock when starting levels with no Play Song event
• Fixed achievements not triggering after Marathon
• Fixed Tap hitsounds on Holds not playing if the tap was hit before the hold
• Fixed achievements not triggering when completing Marathon mode, again
• Tweaked Marathon results screen to use accuracy% instead of unintuitive points system
• Redrew Z in « ancient » font (used in gone fishin’ and Destroy, Destroy) for better legibility
• HSL is used instead of HSV when modifying saturation
• Angle ease sequences now play back in « none » VFX mode, preventing gameplay mismatches between VFX options
• Menu background no longer disappears after leaving some screens
• Play Song event no longer shows variant and order parameters
• Fixed mistimed lyric events in Destroy, Destroy
• Improved mid-song playback for text decorations